Coromon Wiki

Skills are the primary moves or actions that Coromon utilize in battle to deal damage or inflict conditions or battle effects.

Mechanics[]

Each species of Coromon have a set of skills that vary greatly from other species. Certain species may even have signature skills that only they can learn. Skills are unlocked when a Coromon reaches certain levels and a Coromon may equip up to four skills to use in battles.

During battle, each Coromon may use one skill each turn, each skill requiring SP to be cast. Some skills have high or low priority that determine the order Coromon carry out attacks.

Categories[]

Skills are split up into three categories: Physical, Special, and Status.

Physical skills deal damage based on the user's Attack and the target's Defense. Most Physical skills also make contact which may cause interactions with certain battle field effects and traits.

Special skills deal damage based on the user's Sp. Attack and the target's Sp. Defense. Most of these skills do not make contact.

Skills in the Status category do not deal damage but rather inflict status conditions, stat boosts, debuffs, summon weather, or other types of battle effects. Most Status skills do not make contact.

List of Skills[]

Headers are shortened to save space. Legend: Acc. = Accuracy Ctgry. = Category

Name Type SP Power Acc. Ctgry. Contact
AGILITY TRAININGAgility Training Normal Type 0 - - Status no
BEAT UPBeat Up Normal Type 4 20 100 Physical yes
BODY BLASTBody Blast Heavy Type 6 100 100 Physical yes
BOULDER BARRAGEBoulder Barrage Sand Type 4 65 95 Physical no
BUBBLE BURSTBubble Burst Water Type 3 40 100 Special no
CHOMPChomp Foul Type 2 40 100 Physical yes
CINDERCinder Fire Type 3 40 100 Special no
CLAWClaw Cut Type 2 40 100 Physical yes
CLEARING WINDClearing Wind Ice Type 4 60 100 Special no
COIN SNATCHCoin Snatch Normal Type 0 - - Status no
CONCENTRATEConcentrate Normal Type 0 - - Status no
CONSTRICTConstrict Normal Type 2 - 100 Status no
Dark MagicCorrupt Dark Magic Type 8 - 100 Status no
CUTE POSECute Pose Normal Type 0 - 100 Status no
DISABLEDisable Magic Type 4 - 100 Status no
Dark MagicDisruption Dark Magic Type 12 100 100 Special no
DISTRACTDistract Normal Type 0 - - Status no
DOUBLE SLASHDouble Slash Cut Type 4 75 - Physical yes
DOUBLE STINGDouble Sting Normal Type 4 30 95 Physical yes
DRAINDrain Magic Type 3 40 100 Special no
ELECTRIC POUNDElectric Pound Electric Type 3 20 90 Physical yes
ELECTRIFYElectrify Electric Type 2 - - Status no
ENERGY DRAINEnergy Drain Magic Type 3 40 100 Special no
EPIPHANYEpiphany Normal Type 0 - - Status no
FACE SLAPFace Slap Normal Type 6 60 100 Physical yes
FACTORY RESETFactory Reset Normal Type 5 - - Status no
FADE ATTACKFade Attack Foul Type 3 50 90 Physical yes
FAST STRIKEFast Strike Normal Type 3 40 100 Physical yes
FEELERSFeelers Normal Type 4 - 100 Status no
FEINT SPURTSFeint Spurts Water Type 4 65 100 Special no
FINAL GIFTFinal Gift Normal Type 6 - 100 Status no
FIRESTORMFirestorm Fire Type 6 100 100 Special no
FRANTIC MASKFrantic Mask Ghost Type 5 - 100 Status no
FROST CHOMPFrost Chomp Ice Type 3 40 100 Physical yes
FROST WEBFrost Web Ice Type 6 - 100 Status no
FURY FISTFury Fist Sand Type 3 20 90 Physical yes
GLACIERGlacier Ice Type 6 80 100 Special no
HOWLHowl Ghost Type 0 - - Status no
HYPNO WAVEHypno Wave Ghost Type 5 - 80 Status no
ICE WALLIce Wall Ice Type 4 - - Status no
IGNITEIgnite Fire Type 4 - - Status no
IGNORE PAINIgnore Pain Normal Type 0 - - Status no
LAST STANDLast Stand Normal Type 6 - - Status no
LIGHTNING STRIKELightning Strike Electric Type 5 60 95 Special no
MIGHTY ROARMighty Roar Normal Type 0 - 100 Status no
PIERCING HORNSPiercing Horns Fire Type 4 60 100 Physical yes
POCKET SANDPocket Sand Sand Type 0 - 100 Status no
POISON CHOMPPoison Chomp Poison Type 4 80 100 Physical yes
POISON STINGPoison Sting Poison Type 1 20 100 Physical yes
POWER SLAPPower Slap Electric Type 2 30 100 Physical yes
POWER TALONSPower Talons Electric Type 8 90 90 Physical yes
PRECISION EYEPrecision Eye Electric Type 0 - - Status no
PROPELLOR PUNCHPropellor Punch Normal Type 4 50 90 Physical yes
QUAD VOLTQuad Volt Electric Type 4 55 100 Special no
QUICK CHARGEQuick Charge Normal Type 2 - - Status no
RAGERage Normal Type 0 - - Status no
SANDBALLSandball Sand Type 3 40 100 Special no
SANDMANSandman Normal Type 4 - - Status no
SCRATCHScratch Cut Type 2 40 100 Physical yes
SHADEWALKERShadewalker Ghost Type 3 40 100 Physical yes
SLAMSlam Normal Type 2 40 100 Physical yes
SMOKESCREENSmokescreen Fire Type 4 - - Status no
SPARK DISCSpark Disc Electric Type 8 50 100 Special no
SPARK WALLSpark Wall Electric Type 7 - - Status no
SPLASHSplash Water Type 4 - 100 Special no
STATIC FURStatic Fur Electric Type 4 - - Status no
STREAMLINEStreamline Normal Type 0 - - Status no
Dark MagicSuper Punch Electric Type 9 100 100 Physical yes
SURGE PUNCHSurge Punch Electric Type 4 70 95 Special yes
SWARM DIVERSIONSwarm Diversion Electric Type 0 - - Status no
TACTICAL SLAMTactical Slam Normal Type 2 40 100 Physical yes
TAIL SPINTail Spin Normal Type 3 25 90 Physical yes
TASERTaser Electric Type 4 - 100 Status no
TOUGHEN UPToughen Up Normal Type 0 - - Status no
VENOMOUS BEESVenomous Bees Poison Type 3 30 100 Special no
VOLT LICKVolt Lick Electric Type 3 - 100 Status yes
VOODOOVoodoo Magic Type 5 70 90 Special no
WIND BLASTWind Blast Air Type 4 85 95 Special no