Coromon Wiki
Advertisement
A module
A module

A Module is a function installed on a Gauntlet allowing its user to perform various actions.

Description[]

Modules are items in the form of physical chips that can be installed into a Gauntlet. The chip has the Lux Solis logo on one side. Some modules could be bound and used in the overworld using the F key or clicking the ability icon. Long-pressing the F key or icon allows the player to set additional modules in the main slot (which were not available yet in the demo).

Modules[]

STINK[]

STINK Module

Main article: STINK

The STINK module is given to the player by Kacey during the prologue quest. Activating it in a patch of grass repels wild Coromon inside and allows the player to move through the entire patch without triggering a wild battle. It has a 5 minute recharge time.

PUSH[]

The PUSH module allows the player to physically push objects in front of them.

Essence Collector[]

The Essence Collector module is a non-activatable module that allows the Gauntlet to hold a Titan Essence. It needs to be installed by Perrin the blacksmith in Hayville.

BURN[]

A module that is researched by the researcher Percy in the R&D Lab. It grants the ability to shoot a jet of flame forward which can set certain objects and tiles of tall grass ablaze which then dissipate. When Percy demonstrates this ability, he almost hurts Larry in the process.

Advertisement