Coromon Wiki
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Difficulty is a setting that can change various things to make the game easier or harder.

Easy[]

Easy is the easiest difficulty, with the following changes :

  • Coromon fully restore their HP when leveling up.
  • Items in the shop have their cost halved
  • You can revive a fainted coromon with any healing item

Normal[]

Normal is the regular Coromon experience, with no changes.

Hard[]

Hard is for trainers who want a challenge :

  • When a Coromon faints, it will be permanently released
  • You cannot escape from any battle

Insane[]

Insane is the hardest difficulty. It features all the changes of the Hard difficulty and adds the following :

  • You cannot teleport using the LuxRecall items
  • You can only catch one Coromon in each area

Custom[]

After beating Voltgar, you can choose the Custom difficulty on other savefiles, allowing you to customize the game to your liking. The following things can be changed :

Easier Settings[]

  • Coromon recover all their HP on level up
  • Coromon recover all their SP on level up
  • Shop items are 50% cheaper
  • You can revive a fainted coromon with any healing item

Harder Settings[]

  • Trainer Hub limit (Limits the amount of recoveries per Trainer Hub)
  • Disable held items
  • Disable LuxRecalls
  • Disable escaping from wild battles
  • Release Coromon when they faint
  • Limit the amount of items you can use each battle
  • Catching rules :
    • Wild and Trainer Coromon
    • Wild Coromon
    • Trainer Coromon
    • One per area
    • One per area, except Perfects
    • One per area, except Perfects and Potents
  • Prevent catching duplicates

Random Settings[]

  • Randomize items
  • Swurmy only mode (Only changes the sprites)
  • Randomize traits
  • Randomize evolutions
  • Randomize skills
  • Randomize quests
  • Randomize starters
  • Randomize trainer coromon
  • Randomize wild encounter
  • Randomize titan order (Disabled for the demo)
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