Difficulty is a setting that can change various things to make the game easier or harder.
Easy[]
Easy is the easiest difficulty, with the following changes :
- Coromon fully restore their HP when leveling up.
- Items in the shop have their cost halved
- You can revive a fainted coromon with any healing item
Normal[]
Normal is the regular Coromon experience, with no changes.
Hard[]
Hard is for trainers who want a challenge :
- When a Coromon faints, it will be permanently released
- You cannot escape from any battle
Insane[]
Insane is the hardest difficulty. It features all the changes of the Hard difficulty and adds the following :
- You cannot teleport using the LuxRecall items
- You can only catch one Coromon in each area
Custom[]
After beating Voltgar, you can choose the Custom difficulty on other savefiles, allowing you to customize the game to your liking. The following things can be changed :
Easier Settings[]
- Coromon recover all their HP on level up
- Coromon recover all their SP on level up
- Shop items are 50% cheaper
- You can revive a fainted coromon with any healing item
Harder Settings[]
- Trainer Hub limit (Limits the amount of recoveries per Trainer Hub)
- Disable held items
- Disable LuxRecalls
- Disable escaping from wild battles
- Release Coromon when they faint
- Limit the amount of items you can use each battle
- Catching rules :
- Wild and Trainer Coromon
- Wild Coromon
- Trainer Coromon
- One per area
- One per area, except Perfects
- One per area, except Perfects and Potents
- Prevent catching duplicates
Random Settings[]
- Randomize items
- Swurmy only mode (Only changes the sprites)
- Randomize traits
- Randomize evolutions
- Randomize skills
- Randomize quests
- Randomize starters
- Randomize trainer coromon
- Randomize wild encounter
- Randomize titan order (Disabled for the demo)